Pes 2010 Img Files

Pes 2010 Img Files Average ratng: 3,7/5 2158 reviews

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1° Delete All Files inside your PES 2010 Folder and KEEP ”img ”. 2° Install Patch PESEdit Style v1.0 – 2014/2015 3° Start the Game Using Shortcut @ your desktop “Pro Evolution Soccer 2010”. Can you send me a link to download dt0d img file or do you have any other solution? Pro Evolution Soccer Forums. Older PES Forums. Editing and Option Files. Discuss the editing of older PES games. PES 2010 Completed Files (PS3) PES 2010 Completed.

4) MOVE the ‘PES2010arc.exe’ file from the game’s install folder to the ‘PES2010’ folder. 5) Download the ‘PES20101xDVD5Dummy.rar’ file from HERE and extract the contents of the RAR file to the ‘PES2010 program files KONAMI Pro Evolution Soccer 2010 img’ folder overwriting any files if prompted. Here you can download file PES 2010 CRACK - ARAB-GB.COM. 2shared gives you an excellent opportunity to store your files here and share them with others. Join our community just now to flow with the file PES 2010 CRACK - ARAB-GB.COM and make our shared file.

AFS Explorer 3.7 Download For Pes Edit

PES 2010 AFS Map – Inclusive Face List

2010

Tutorial 1
AFS Explorer is a tool used to apply edited .bin files over the core .bin files found in the .img files.
It is priarily used to import large numbers of .bins and you will commonly be asked to use it to apply big patches
1. Open up AFS Explorer and go to –>file –> Import AFS file
2. Now go to C:/ProgramFiles/KONAMI/Pes2008/img and select the file you want to open (eg cv_0.img)
3. Now AFS Explorer will open up the .img file with the .bin file contents visible.

Sometimes AFS Explorer may display the above error messages after trying to open one of the .img files.
This usually happens if you have previously edited the file using GGS (a tool mentioned below).
Open it anyway it is fine (the file is not corrupt as it says).
1. Click No
2. Click No
3. Click Ok
4. Click Yes
5. Click Ok
Guides for using GGS and AFS…
1. With .img file open in AFS Explorer click –>Action –>Import Folder
2. Select the folder which contains the .bin files you wish to import
3. You will most likely see this message asking to rebuild. Click Yes
4. Click Ok
5. Choose a new temporary name for the file eg ‘cv_0new.img
6. Wait for it to rebuild
7. Click Ok
8. Importing files box appears, and the files will be added
9. Click No. Now close AFS Explorer
10. Go to you C:/ProgramFiles/KONAMI/pes2008/img folder and move your original .img somewhere safe or rename it (eg cv_0backup.img).
Now rename your new .img file to the the default (eg cv_0new.img to cv_0.img)

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Tutorial 2
GGS is Game Graphic Studio. A tool that can also be used to import .bin files. More importantly it can open up the .bin files so you can see and edit the graphics files hidden within them.
It’s most common use is to apply graphic images, such as kits, boots, faces and balls directly into the .bin files.
If you see a kit .png its almost definite you’ll have to insert it using GGS, unless someone else has already inserted into a .bin file.
Pes 2010 Img Files
1. To open the .img core game file go –>file –> Open. The same applies if just opening a individual .bin files you may have downloaded.
2. Select the file you wish to open.
3. It will ask you if you wish to use ‘artificial subfolders‘ if you are opening a big .img file containing many .bins. Click Ok to make it easier to navigate through the .bins
4. The file will now load with the progress in the right hand corner (note on my pc it takes much longer to load if the window is maximised)
5. To open a specific .bin file scroll through the list on the left hand column. When you click on a .bin its graphic contents will be shown along the bottom.

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TUTORIAL 2Modify Reserved Space Tutorial

You have errors, file too big ?
Open GGS, file, and choose bin to import.
1. file – misc_50.bin, right click, properties , 92.0 KB (94,208 bytes),
2. choose file in GGS, right click and choose modify reserved space, modify file nr 50, reserve and click untill you rich 94208 up there in the right site… make a new afs, open it and import the file wanted, no more errors…
NOTE: screenshot is not using the numbers I talk in tutorial, is just a sample.
This is a tutorial used with files from PES 2008… for files from PES 2010 would be the same thing, only in different img… Enjoy.

2010

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TUTORIAL 3


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August 15, 2010 Category: Tutorials

In this tutorial we explain how to insert kits from png images into PES 2010 using GGS and kitserver

What you need:
Game Graphic Studio Rapidshare
Game Graphic Studio Hotfile

Pes 2010 Img Files Download

Kitserver
Kits Relink Tool 1.2

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1. First you need to download the kits texture. You can do this by right-clicking on the kit and selecting ‘Save as’.
2. Save the image to a folder on your hard drive.

Pes 2010 Img Files Opener


3. Now you open your option file (‘My filesKONAMIPro Evolution Soccer 2010savePES2010_EDIT.bin’) and scroll down to the team you want to insert a kit for, in this case Argentina. Check the value ‘texture’ and keep the number in mind (here: 5384 for the home kit)
Additionally, you can set other kit values like model, numbers position and size etc., if you want to further improve the ingame result.


Note: This step is only needed for teams that were licenced in PES 2010, not-licenced teams like Arsenal, Chelsea etc. already have bin files in the kitserver folder. If you want to import kits for these teams, go to the step 5.

Pes 2010 Img Files

4. Now you open ‘dt0c.img’ with GGS (‘PES 2010imgdt0c.img’) and go to the file with the number you noticed in Kit Relink Tool (here: 5384). Right-click the file and select ‘Export selected file(s) to…’, save the file to ‘PES 2010kitserverpeseditimgdt0c.img’


5. Go to ‘PES 2010kitserverpeseditimgdt0c.img’ and open the bin file you exported with GGS 7.4 (here: unnamed_5384.bin). Now click on ‘File->Open’ and open the kit texture you saved at the beginning.


6. Drag the new kit texture over the old one by clicking and holding the mouse button and moving the cursor over the old texture.

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The result should look like this:
7. Now you can close the GGS and start PES.

P.S.: If you want to change numbers or fonts, just check the numbers for ‘Font’ & ‘Number’ and import the texture over these.