Scp 914 Containment Breach
Download high school of the dead. I've finished going through the Light Containment area and I'm trying to get into the Heavy Containment Area. I flipped the switch in the surveillance room and my Omni-Card opened the door from LCZ into the little intermediate room, but to get into HCZ there's a keypad requiring an access code. The Heavy Containment Zone is the second zone encountered in the game. It is preceded by the Light Containment Zone and followed by the Entrance Zone. It is strictly used for containment of high level SCP objects, such as SCP-106 and SCP-049. Due to this, it is constructed with a distinctive rudimentary style, abundant with grimy tunnels and catwalks. Rebuilt scp-012 room in blender to assign names to all model parts and make it easier to work with, fixed door being blocked off Blocked vent off from skybox and added lighting to 173opt, fixed light bleed from other room due to lights being in ceiling.
SCP - Containment Breach (found here) is an independently developed Survival Horror game based on the SCP Foundation wiki, and spin-off of SCP-087 -B. Many of the tropes which apply to individual SCPs naturally apply here, too. You take on the role of a D-Class personnel, designated D-9341, who is assigned to an experiment with SCP-173. Subtitle film young mother 2 2014 full movie. In SCP Anomaly Breach, SCP-173 is able to enter SCP-914's containment chamber, although, in SCP Containment Breach, SCP-173 is not able to do that. SCP-914's containment chamber is the most common place to find players due to its apparent usefulness. At the moment the mod is in development. This mod returns old content, makes its own and corrects some of the shortcomings of the original game. I express great gratitude to the mods: Project Resurrection, Fan Breach, Nine Tailed Fox, Box of Horrors, Story of Site, SCP - 914 Expansion, SCP - 294 Drinks, SCP - Unlockables and FOV Mod. SCP - Containment Breach의 v0.1 때부터 있었던 안전등급 SCP, 투입구와 배출구가 존재하며 가운데 셋팅창에서 총 5가지 셋팅을 할 수 있으며 셋팅 종류는 Rough(매우 굵음), Coarse(굵음), 1:1, Fine(고움), Very Fine(매우 고움) 이렇게 되어 있다. (SCP 재단 한국어 위키 번역 기준) 투입구에 아이템을 넣고 셋팅 후.
How to beat SCP:CB1) You will first start the game, make sure you grab the gas mask and lvl 1 keycard to get you going
Scp 914 Simulator
2) Keep a look out for 106/173 for they can spawn ANYWHERE.3) Later in game, you will find SCP-914, make sure you found a lvl 2 card so you can enter
4) While using SCP-914, you are an open target to SCP-106, so move around a lot and if he does come, be prepared.
5) After using SCP-914 to pimp up your items, carry on to the Light Containment Zone.
6) In most causes, SCP-106's containment room can be found. So try to contain him!
7) Look around for important equipment and still, keep a watch for 173 or 106.
Scp 914 Key Cards
Scp Containment Breach All Door Codes
At some time, you will come to SCP-106's maintenance tunnels, but if you have already
contained him there will be no problem, just look out for 173.
9) And again, at some point you will reach SCP-096's sever room, just flick the switch's to 'Generator', then
in the small room flick it to 'Main'. Then you can get out but ALWAS keep your eyes to the celling/floor
to avoid being killed.
Ballistic Vest
10) When you reach the entrance zone, make sure you have a lvl 5+ keycard.
See Full List On Scpunity.gamepedia.com
11) When you reach the electricity center, always go into it. Flick the door control the opposite way it is.12) After your done that, if you want a Gate B ending, you would of had to found SCP-079 and try to reach it again.
Scp Containment Breach Door Codes
After he's done talking go back to the electricity zone and flick the Door control the way you found it. Then find Gate B.13) If you want a Gate A ending, all you have to do is follow the instruction above (Except the SCP-079 part) and then
find Gate A.
I hope this helped you out if you where stuck,
Input | Setting | Output |
---|---|---|
9V Battery, 18V Battery, Strange Battery | Rough, Coarse | Decal. |
9V Battery, Strange Battery | 1:1 | 18V Battery. |
9V Battery, 18V Battery | Fine, Very Fine | Strange Battery. |
Ballistic Vest | Rough, Coarse | Decal. |
Ballistic Vest | Fine | Heavy Ballistic Vest. |
Ballistic Vest | Very Fine | Bulky Ballistic Vest. |
Clipboard | Rough, Coarse | Decal. |
Clipboard | Fine | Increases capacity to 15 documents. |
Clipboard | Very Fine | Increases capacity to 20 documents. |
Wallet | Rough, Coarse | Decal. |
Wallet | Fine | Increases capacity to 15. |
Wallet | Very Fine | Increases capacity to 20. |
Documents | Rough, Coarse | Shredded paper (decal). |
Documents | 1:1 | Random document out of SCP-079's document, SCP-106's document, SCP-173's document, SCP-682's document, SCP-860's document, or SCP-895's document. |
Documents | Fine, Very Fine | Origami. |
First Aid Kit | Rough, Coarse | Decal. |
First Aid Kit | 1:1 | Blue First Aid Kit. |
First Aid Kit | Fine | Small First Aid Kit. |
First Aid Kit | Very Fine | Strange Bottle. |
Gas Mask, Heavy Gas Mask | Rough, Coarse | Black decal. |
Gas Mask, Heavy Gas Mask | Fine, Very Fine | Super Gas Mask. |
Hazmat Suit | Rough, Coarse | Decal. |
Hazmat Suit | Fine, Very Fine | Mysterious Hazmat Suit. |
Keycard | Rough, Coarse | Decal of a squashed card. |
Keycard | 1:1 | Playing Card. |
Level 1 Keycard | Fine | Scales with the 'Other difficulty factors' setting.
|
Level 2 Keycard | Fine | Scales with the 'Other difficulty factors' setting.
|
Level 3 Keycard | Fine | Scales with the 'Other difficulty factors' setting.
|
Level 4 Keycard | Fine | Scales with the 'Other difficulty factors' setting.
|
Level 5 Keycard | Very Fine | Might scale with the 'Other difficulty factors' setting.
|
Keycard | Very Fine | Scales with the 'Other difficulty factors' setting.
|
Keycard Omni | 1:1 | MasterCard or Playing Card |
MasterCard | Rough | Decal. |
MasterCard | Coarse | Quarter (4) |
Playing Card, Coin, Quarter | Rough, Coarse | Decal. |
MasterCard, Playing Card, Coin, Quarter | 1:1 | Level 1 Keycard. |
MasterCard, Playing Card, Coin, Quarter | Fine, Very Fine | Level 2 Keycard. |
Metal Panel, SCP-148 Ingot | Rough, Coarse | SCP-148 Ingot. |
Night Vision Goggles | Rough, Coarse | Decal. |
Night Vision Goggles | Fine | Super Night Vision Goggles |
Night Vision Goggles | Very Fine | Red Night Vision Goggles |
Radio | Rough, Coarse | Electronics. |
Radio | 1:1 | Radio that takes 18V Batteries. |
Radio | Fine | Radio that doesn't take batteries. |
Radio | Very Fine | Very Fine Radio. |
ReVision Eyedrops, RedVision Eyedrops, Eyedrops | Rough, Coarse | Decal. |
ReVision Eyedrops, Eyedrops | 1:1 | RedVision Eyedrops. |
ReVision Eyedrops, RedVision Eyedrops, Eyedrops | Fine | Fine Eyedrops. |
ReVision Eyedrops, RedVision Eyedrops, Eyedrops | Very Fine | Very Fine Eyedrops. |
Severed Hand | Rough, Coarse | Bloody decal. |
Severed Hand | 1:1, Fine, Very Fine | Black Severed Hand. |
SCP-148 Ingot + Gas Mask or Super Gas Mask | 1:1, Fine, Very Fine | Heavy Gas Mask. |
SCP-148 Ingot + Ballistic Vest | 1:1, Fine, Very Fine | Heavy Ballistic Vest. |
SCP-148 Ingot + Hazmat Suit or Mysterious Hazmat Suit | 1:1, Fine, Very Fine | Heavy Hazmat Suit. |
SCP-500 | 1:1 | Pill |
SCP-500, Pill | Fine | SCP-427 |
SCP-500, Pill | Very Fine | Upgraded pill |
SCP-513 | Rough, Coarse | Black decal (gets rid of SCP-513-1 if the player has rung SCP-513). |
SCP-1499 | Rough, Coarse | Decal. |
SCP-1499 | 1:1 | Gas Mask. |
SCP-1499 | Fine | SCP-1499 that also grants infinite stamina. |
SCP-1499 | Very Fine | SCP-1499-1 instance. |
SCP-420-J, Cigarette | Rough, Coarse | Decal. |
SCP-420-J | 1:1 | Cigarette. |
SCP-420-J, Cigarette | Fine | Joint. |
SCP-420-J, Cigarette | Very Fine | Smelly Joint. |
SCP-294 Drink | Rough, Coarse | Decal |
SCP-294 Drink | 1:1 | Same drink but with inverted colors. |
SCP-294 Drink | Fine | Same drink. However, should the drink originally affect either the blink or stamina meters, it will double both the intended effects and the amount of time the effects last. The drink's color is also random. |
SCP-294 Drink | Very Fine | Same drink. However, it has a 1 in 5 chance to explode shortly after being created. The drink's color is also random. |
SCP-294 drink previously refined on the Fine setting. | Very Fine | Same drink. However, should the drink originally affect either the blink or stamina meters, it will quadruple both the intended effects and the amount of time the effects last. Has a 1 in 5 chance to explode shortly after being created. The drink's color is also random. |
Syringe, Fine Syringe | Rough, Coarse | Black decal. |
Syringe | 1:1 | Small First Aid Kit. |
Syringe | Fine | Fine Syringe. |
Syringe | Very Fine | Very Fine Syringe. |
Fine Syringe | Coarse | First Aid Kit. |
Fine Syringe | 1:1 | Blue First Aid Kit. |
Fine Syringe | Fine, Very Fine | Very Fine Syringe. |
Very Fine Syringe | Rough, Coarse, 1:1, Fine | Electrical components. |
Very Fine Syringe | Very Fine | Infected SCP-008 instance. |
S-Nav | Rough, Coarse | Electronic components. |
S-Nav | 1:1 | S-Nav with a red color scheme. |
S-Nav | Fine | S-Nav 310. |
S-Nav | Very Fine | S-Nav Ultimate. |
The Player | Rough | Death. |
The Player | Coarse | Blood loss. |
The Player | 1:1 | Inverted mouse controls. |
The Player | Fine, Very Fine | Increased speed followed by death. |
